Tuesday, April 26, 2011

Self-Destruct Button

I guess this is good-bye, sadly.

As you may have noticed, I'm having enough problems finding free time to update this blog. Coupled with that, I'm having some issues myself other than time. And so, I'm afraid I can no longer keep up with this blog. Which probably saddens me more than you. I really wish I had at least completed previous sets before closing this.



May consistency protect you in your neverending quest for rulings.

Saturday, April 16, 2011

STOR Part 2: By Odin's Spear

Wow, it's been over a month, sorry -_____-

 Let's start with some Nordics already, first we have Tanngrisnir of the Nordic Beasts:

When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Nordic Beast Tokens" (EARTH/Beast-Type/Level 3/ATK 0/DEF 0).

Tanngrisnir has a Mandatory Trigger Effect. You activate it at the End of the Damage Step. If you don't have room for two Tokens, then the effect isn't activated.

Next, we have Guldfaxe of the Nordic Beasts:

If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card from your hand.

Guldfaxe has a Summoning Condition that gives it an Inherent Special Summon. Not much else.

Then, we have Garmr of the Nordic Beasts:

If this card battles with a Level 4 or lower monster, you can return that monster to the hand after damage calculation.

Garmr has an Optional Trigger Effect. You activate it at the Inflict Damage Sub-Step of the Damage Step, with the same timing than X-Saber Airbellum or Gorz the Emissary of Darkness. You can activate this effect even if Garmr was destroyed in battle, but not if the opponent's monster was destroyed in battle.

And finally, the last Nordic Beast is Tanngnjostr of the Nordic Beasts:

When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck, except "Tanngnjostr of the Nordic Beasts".
Tanngnjostr has two Trigger Effects. The first is an Optional Trigger Effect that you activate at the End of the Damage Step. You cannot Special Summon more than 1 Tanngnjostr off the same battle with this effect. The second effect is also an Optional Trigger Effect activated when this Card's Battle Position changes to face-up Attack Position. It doesn't target the monster that you will Special Summon. This effect also works if Tanngnjostr was in face-down Defense Position.

Then, we have the Nordic Alfar monsters, starting with Ljosalf of the Nordic Alfar:

When this card is Normal Summoned, you can select 1 face-up monster you control except this card. Special Summon 1 "Nordic" monster from your hand with a Level less than or equal the selected monster's level.

Ljosalf has an Optional Trigger Effect activated upon its successful Normal Summon. It targets a face-up monster you control and it can be negated by Pulling the Rug. At resolution, it Special Summons a monster with equal or less Level than the targeted monster.

Next, we have Svartalf of the Nordic Alfar:

When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard and add it to your hand.
Svartalf has an Optional Trigger Effect activated upon its successful Normal Summon, so it can be negated by Pulling the Rug. It targets a Nordic Monster in your Graveyard.

And finally, we have Dverg of the Nordic Alfar:

During the turn this card is Normal Summoned, you can Normal Summon 1 "Nordic" in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) When this face-up card on the field is sent to the Graveyard, select 1 "Nordic Relic" card in your Graveyard and add it to your hand.

Dverg's first effect is a Continuous Effect. You can only use it while Dverg is face-up, but you can tribute Dverg for an additional Tribute Summon. The second effect is a Mandatory Trigger Effect. It targets a "Nordic Relic" Card in your Graveyard.

We then have the Nordic Ascendant Monsters, one is Valkyrie of the Nordic Ascendant:

When this card is Normal Summoned, if your opponent controls a monster and you control no other cards, you can remove from play 2 "Nordic" monsters from your hand to Special Summon 2 "Einherjar Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in face-up Defense Position.

Valkyrie has an Optional Trigger Effect activated upon its successful Normal Summon, so it can be negated by Pulling the Rug. Removing 2 Nordic Monsters from Play is a cost. The requirements on how many Cards each player controls are only activation requirements, so if they are not correct at the time of the resolution, the effect still resolves properly.

Then we have Mimir of the Nordic Ascendant:
Once per turn, at the start of your Standby Phase, if you control a face-up "Nordic" monster, you can send 1 Spell Card from your hand to the Graveyard to Special Summon this card from your Graveyard.

Mimir has an Optional Trigger Effect. Sending a Card to the Graveyard is a cost. Much like Cold Wave's Main Phase 1 requirement, activating Mimir's effect must be the first action you perform during your Standby Phase.

The last Nordic Ascendant monster is a TCG exclusive, Vanadis of the Nordic Ascendant:

You can substitute this card for any 1 "Nordic" Tuner monster for a Synchro Summon. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Nordic" monsters. Once per turn, you can send 1 "Nordic" monster from your Deck to the Graveyard to change this card's Level to the Level of the monster you sent to the Graveyard, until the End Phase.

Vanadis' substitution for any Nordic Tuner, and the obligation to use other Nordic monsters as Synchro Materials are Conditions that cannot be negated or get rid of. Other than that, Vanadis has an Ignition Effect. Sending a Nordic Monster to the Graveyard is a cost. You can send a monster that is of the same Level as Vanadis.

Finally, we have Tyr of the Nordic Champions:

Your opponent cannot select a "Nordic" monster as an attack target, except "Tyr of the Nordic Champions". If there is no other face-up "Nordic" monster on the field, destroy this card.

Both of Tyr's effect are Continuous. If you control two copies of Tyr, your opponent can still attack either copy of Tyr. Tyr's second effect can be negated by Cards like Skill Drain, and it won't be destroyed as a result.

As for Spell Cards, first we have Nordic Relic Draupnir:

Equip only to a "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card is destroyed by a card effect, you can add 1 "Nordic Relic" card from your Deck to your hand.

Draupnir has a Continuous Effect that provides an ATK boost. Other than that, it has an Optional Trigger-like effect activated when Draupnir is destroyed by a Card effect. You cannot activate it if Thunder King Rai-Oh is on the Field.

Next, we have Gotterdammerung:

Select 1 face-up "Aesir" monster you control. Give control of that monster to your opponent. During your opponent's next End Phase, destroy the selected monster. Then, remove from play all cards your opponent controls.

Gotterdammerung targets an Aesir monster. When it resolves, it sets a Condition that will destroy that monster and Remove from Play your opponent's Cards if it succeeds in that destruction. We'll talk about the Aesir monsters in a second, but they all have an effect to Special Summon themselves if destroyed by an opponent's Card effect. Since Gotterdammerung is your effect, you cannot activate the effect of the Aesir monsters.

And finally, we have March Towards Ragnarok:

Select 1 face-up "Aesir" monster you control. Until the End Phase, it is unaffected by the effects of other Spell/Trap Cards but its effect(s) are negated.

March targets an Aesir Monster. It then sets a Condition on the Aesir monster that makes it unaffected by other S/T Cards, and negates the effect of the Aesir monster. If the Aesir monster is flipped face-down or is Removed from Play temporarily, it will be vulnerable to Spell and Trap Cards again and its effects will no longer be negated. The negation only stops effects activated or applied on the Field.

A fourth Spell Card was introduced as a TCG exclusive, The Nordic Lights:

"Nordic" monsters on the field cannot be destroyed by battle. When this card on the field is destroyed, destroy all face-up "Nordic" monsters.

The first effect is a Continuous Effect that Nordic Monsters on either side of the Field from being destroyed in battle. The second effect is a trigger-like effect. It's activated when The Nordic Lights is destroyed, be it by a Card effect like Icarus Attack or Eradictor Epidemic Virus, or by Game Mechanics such as being replaced by a new Field Card. It destroys all face-up Nordic Monsters on either side of the Field.

As for Trap Cards, first we have Divine Relic Mjollnir:

Select 1 face-up "Aesir" monster you control. It can attack twice during each Battle Phase this turn.

Mjollnir targets an Aesir monster, and grants it with the ability to attack twice.  If Mjollnir has already resolved, and Royal Decree is activated, or the monster becomes unaffected by Trap Cards, the monster can still attack twice during the Battle Phase.

Next, we have Solemn Authority:

Select 1 face-up "Aesir" monster you control. While this card is on the field, that monster cannot be targeted by other card effects. Send this card to the Graveyard during your 2nd Standby Phase after activation.

Authority targets the Aesir monster and protects it from being targeted by other Card effects. If you chain it to a targeting effect, the targeting effect has already targeted the Aesir monster, so Authority will not stop it. Sending this Card to the Graveyard is not part of its effect, and cannot be negated.

Then, we have The Golden Apples:

Activate only when you take Battle Damage while you control no monsters. Gain Life Points equal to the Battle Damage you took, and Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect.

You activate The Golden Apples at the "Inflict Damage" Sub-Step of the Damage Step. You must take at least 1 point of Battle Damage to activate this Card, and you must be able to Special Summon the Malus Token. You must also be able to recover your Life Points, so if Bad Reaction to Simochi is active, you cannot activate The Golden Apples either. Gaining Life Points and Special Summoning the Malus Token is considered to be simultaneous. The Original ATK and DEF of the Malus Token are equal to "?".

Moving on, we have Odin's Eye:

Once per turn, during each player's Standby Phase, you can select 1 face-up "Aesir" monster you control. Negate its effect(s) until the End Phase, and look at all cards in your opponent's hand and all Set cards they control. Cards and effects cannot be activated in response to this effect's activation.

Odin's Eye has a Quick-like effect. It targets an Aesir monster you control. The effects of the Aesir monster that are activted or applied on the Field are negated, and you get to check every Set Card your opponent controls as well as the Cards in their Hand when the effect resolves. You can activate this Card and its effect in a single chain link, and the opponent would be unable to respond to its activation.

And then, we have Gleipnir, the Fetters of Fenrir:

Add 1 "Nordic" monster from your Deck to your hand.

Gleipnir simply adds a Nordic Monster to your Hand. It does not target, and you cannot activate it if Thunder King Rai-Oh is face-up on the Field.

Now, we have some Nordic Relic Trap Cards left, starting with Nordic Relic Brisingamen:

Select 1 face-up monster you control and 1 face-up monster your opponent controls. The ATK of your monster becomes equal to the original ATK of your opponent's monster; this change lasts until the End Phase.

Brisingamen targest two monsters. The ATK of your monster is forced to become a value equal to the Original ATK of the opponent's monster. Both monsters must remain face-up in order for this effect to resolve properly.

Next, we have Nordic Relic Laevateinn:

Select 1 face-up monster on the field that destroyed a monster by battle this turn. Destroy the selected monster. Cards and effects cannot be activated in response to this card.

Laevateinn targets a face-up monster on the Field that has destroyed a monster in battle in order to destroy it. Neither player can respond to the activation of Laevateinn, but its activation or effect can still be negated by Continuous Effects.

And  then, we have Nordic Relic Gungnir:

Remove from play 1 face-up "Aesir" or "Nordic" monster you control to select 1 card on the field. Destroy that card. During your 2nd End Phase after activation, the monster you removed to activate this card returns to the field in face-up Attack Position.

This Nordic Relic Removes from Play an Aesir or Nordic Monster as a cost, and targets a Card on the Field. The Card is destroyed. Then, it sets a Condition that will return the monster that was Removed from Play to the Field during your second End Phase, regardless of whether you succeeded in the destroying the targeted Card or not. If the activation or effect of this Card is negated, then this Condition cannot be set, so the monster will not return.

The last Nordic Relic is a TCG exclusive, Nordic Relic Megingjord:

Select 1 face-up "Aesir" or "Nordic" monster you control. Its ATK/DEF become double the original ATK/DEF, until the End Phase. That monster cannot attack your opponent directly this turn.

Megingjord targets an Aesir or Nordic monster on your side of the Field. It forces an ATK/DEF value that is the double of the Original ATK/DEF value respectively. This new value is not the Original ATK or DEF of the monster, much like how Shrink isn't an Original ATK value either. The targeted monster cannot the opponent directly, but it can still inflict Battle Damage.

Finally, let's take a look at these Aesir Monsters, the first one being Thor, Lord of the Aesir:


1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters
Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent.

Thor's first effect is an Ignition Effect. It does not target, and it affects all of your opponent's face-up monsters at the time this effect resolves. Any effects that are activated or applied on the Field will be negated, even if the monster is not on the Field when it resolves, much like Forbidden Chalice. This does not affect the monsters that were not face-up when Thor's effect resolved. Thor then has an Optional Trigger Effect. If it was destroyed while face-up this turn, during the End phase, you can Remove from Play a Nordic Beast Tuner in your Graveyard as a cost to Special Summon Thor. If this effect's activation is negated, you can activate the effect again, but if only the effect is negated (such as with Royal Oppression), then you don't get to activate it again. Finally, if you succeed in resolving this effect, Thor has a third effect, which is a Mandatory Trigger Effect that inflicts some Effect Damage. It's activated upon its successful Summon, so it can be negated by Swallow Flip.

Next, we have Loki, Lord of the Aesir:


1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters.
Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase, you can negate its activation and destroy it. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Alfar" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can select 1 Trap Card in your Graveyard, and add it to your hand.

Loki's first effect is a Quick Effect. You chain it to the activation of a Spell or Trap Card activated by your opponent during your Battle Phase in order to negate its activation. Loki then has the same Optional Trigger Effect that Thor has to Special Summon itself, only that you Remove from Play a "Nordic Alfar" Tuner Monster. When you succeed in this Special Summon, Loki has an Optional Trigger Effect that can be negated by Swallow Flip. It targets a Trap Card in your Graveyard in order to add it to your Hand.

And finally, we have Odin, Father of the Aesir:


1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters
Once per turn, during your Main Phase, you can activate this effect to have this card become unaffected by the effects of Spell/Trap Cards until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Ascendant" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can draw 1 card.

Odin's first effect is an Ignition Effect. When it resolves, Odin becomes unaffected by S/T Cards until the End Phase. Any S/T Cards chained to this effect will still affect Odin as usual, and being an Ignition Effect, you cannot chain it to the S/T Card that you don't want affecting Odin. Odin also has the same Optional Trigger Effect that Thor has, Removing from Play a "Nordic Ascendant" Tuner Monsters. Finally, if you succeed in this Special Summon, Odin has an Optional Trigger Effect that allows you to draw a Card, which can be negated by Swallow Flip.

That covers the Nordic Monsters from STOR. Stay tuned for more, hopefully sooner Q_Q