Showing posts with label Scrap. Show all posts
Showing posts with label Scrap. Show all posts

Sunday, December 5, 2010

STBL Part 2: Chocolate Starfish

Scrap monsters return in Starstrike Blast with some new support Cards, as well as a brand new Synchro Monster. Let's take a look:

First, we have Scrap Soldier:

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Soldier", and add it to your hand.

The first line is a Condition that prevents Soldier from being used as a Synchro Material monster in certain cases. It can't be negated by Skill Drain or similar Cards. The second sentence is a Mandatory Trigger Effect activated at the End of the Battle Phase, very similar to that of Scrap Goblin. The third effect is an Optional Trigger Effect that can't miss the timing, which is the common "recycling" effect of most Scrap Monsters, and as expected, it targets a monster in the Graveyard.

Then, we have Scrap Searcher:

When a "Scrap" monster you control, except "Scrap Searcher", is destroyed and sent to the Graveyard while this card is in the Graveyard, you can Special Summon this card from your Graveyard. When this card is Special Summoned, destroy all face-up monsters you control, except "Scrap" monsters.

Scrap Searcher is interesting. People are used to avoiding timing issues with most Scrap Monsters, but Scrap Searcher's first effect is actually affected by timing issues, if only a little. The effect itself is an Optional Trigger Effect, and the destruction of the Scrap monster must be the last thing to happen. It can't be activated during the Damage Step, and the Scrap Monster must be face-up at the time of the destruction (and must remain a "Scrap" monster while in the Graveyard). You can Special Summon multiple copies of Scrap Searcher in response to the destruction of a single Scrap monster. In most cases, you won't miss the timing for this effect, as the self-destructive effect of Scrap Monsters is link 1 of the chain most of the time.

The second effect is a Mandatory Trigger Effect activated upon Searcher's successful Special Summon, even if it's not by its own effect. It can be negated by Swallow Flip.

Scraps also received a TCG exclusive monster, namely, Scrap Mind Reader:

Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "Scrap Mind Reader". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters.

Mind Reader has an Ignition Effect. It targets a monster on your side of the Field. The destruction and the Special Summon is simultaneous. Then, it sets a Condition on itself that will Remove itself from Play when it's Removed from the Field, similar to Plaguespreader Zombie. If flipped face-down, this Condition is Removed. Furthermore, the last sentence provides another Condition, which restricts the type of Synchro Materials it can be paired with, much like Scrap Chimera.


There's only one Spell Card for Scraps in this set, which is Scrap Lube:

Select 1 "Scrap" monster in your Graveyard. Special Summon that monster from the Graveyard. Its effects are negated. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. You cannot conduct your Battle Phase the turn you activate this card.

Scrap Lube targets a Scrap Monster in the Graveyard. The effects of the targeted monster that apply on the Field are negated. Scrap Lube is a Continuous Spell Card only because it must target the Summoned monster with its doom clause (if either Card leaves the Field, the other is destroyed). You cannot keep Summoning monsters with Scrap Lube during this, or any other further turns. Note that Lube is a Card with "Scrap" on its name, so if Lube is Removed from the Field, the Summoned monster will be destroyed by the effect of a "Scrap" Card, and any "recycling" effects will activate. During the turn Scrap Lube is activated, you cannot conduct your Battle Phase, and you cannot activate Lube during your Main Phase 2 either. If Lube has its activation negated, you can conduct your Battle Phase, but if only its effect is negated, the restriction is applied. The restriction doesn't depend on Lube's existence on the Field.

And then, the only Trap Card on the set for Scraps is Scrap Crash:

Activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field.

Scrap Crash has the same timing as Scrap Searcher, and has the same timing problem as Searcher too. It can't be activated during the Damage Step either. Other than that, it doesn't target.


Finally, we have the new Synchro Monster, Scrap Twin Dragon:

1 "Scrap" Tuner + 1 or more non-Tuner monsters
Once per turn, you can select 1 card you control and 2 cards your opponent controls. Destroy the one you control and return the two your opponent controls to the hand. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and Special Summon it.

Twin Dragon has an Ignition Effect. It targets three Cards. The destruction and the bouncing are simultaneous, however, the bouncing depends on the successful destruction of your Card. If your targeted Card is no longer on the Field, then no Cards are returned to the Hand, unlike the original Scrap Dragon. Speaking of the original one, Twin Dragon also has the Special Summoning effect of its predecessor, which is still a Mandatory Trigger Effect that targets.


That's all for the return of Scrap monsters. Stay tuned for more STBL. If you have any questions, feel free to drop me an e-mail at ness00[at]gmail[dot]com.

Wednesday, August 25, 2010

DREV Part 1: That Metal Sheet

The recently released set Duelist Revolution introduces the Scrap theme, which is based around on EARTH Monsters that recycle themselves and promote bad puns related to feces.

Let's start with Scrap Chimera:

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster, and all the other Synchro Material Monsters must also be "Scrap" monsters. When this card is Normal Summoned, you can select 1 "Scrap" Tuner monster in your Graveyard and Special Summon it.

Chimera has a Condition that restricts its use as a Synchro Material. This Condition cannot be negated, similar to Debris Dragon. It also has an Optional Trigger Effect that activates upon its Normal Summon (which means it can be negated by Pulling the Rug). This effect targets a monster in your Graveyard.

Next, we have Scrap Goblin:

This card cannot be destroyed by battle. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Goblin", and add it to your hand.

The first effect is your usual battle immunity, a Continuous Effect. Next we have a Mandatory Trigger Effect that destroys Scrap Goblin at the End of the Battle Phase in which it's chosen as an attack target. As long as Goblin was chosen as the target, it will be destroyed, even if the attack is negated (Magic Cylinder, Necro Gardna, etc.) or stopped (Gravity Bind, Enemy Controller). If you switch the attack target to a different monster, such as with Dreamsprite or Shift, Goblin won't destroy itself. More importantly, Goblin has to remain face-up until the End of the Battle Phase in order to activate this effect, so if you flip it face-down before it activates, it won't activate. If your opponent attacks Goblin with a few Gladiator Beasts, the opponent can activate the effect of the Gladiator Beasts before you activate Goblin (so that s/he has a legal target for Murmillo or any other excuse). The third effect is an Optional Trigger Effect that can't miss the timing. It targets a monster in the Graveyard, and of course, being destroyed by the second effect can trigger the third one, as Scrap Goblin is a Scrap Card itself.

And very close to Goblin, we have Scrap Beast:

If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Beast", and add it to your hand.

Needless to say, Scrap Beast has the same two effects as Scrap Goblin, so it works exactly the same Q_Q

Then, we have Scrap Hunter:

Once per turn, you can select 1 face-up "Scrap" monster you control, except this card. Destroy it and send 1 Tuner monster from your Deck to your Graveyard.

Scrap Hunter has an Ignition Effect which targets. At resolution, it is destroyed and you send a monster from the Deck to the Graveyard. The target must be face-up when it resolves. This effect can be activated if Macro Cosmos is active. The destruction and the dumping are considered to be simultaneous, so you can activate something like Chain Whirlwind after this Card resolves. If you fail to destroy the target, then you do not send a monster to the Graveyard.

Moving on, we have Scrap Golem:

Once per turn, you can select 1 Level 4 or lower "Scrap" monster in your Graveyard and Special Summon it to either player's side of the field.

Scrap Golem has an Ignition Effect, which targets. And as its rulings point out already, the decision on the side of the Field is performed when it resolves. Not much else to say, it's a simple effect.

Speaking of simple Cards, let's begin with the Spell Cards with the simple Scrapyard:

Add 1 "Scrap" Tuner monster from your Deck to your hand.

Your average Reinforcement of the Army clone. As usual, this effect doesn't target, and you can't activate if Thunder King Rai-Oh is face-up.

We then have Scrapstorm:

Select 1 face-up "Scrap" monster you control. Send 1 "Scrap" monster from your Deck to the Graveyard, then draw 1 card. Then, destroy the selected monster.

Scrapstorm targets a monster on your side of the Field. The three other actions are not considered to be simultaneous, so for example, your opponent can't respond with Drastic Drop Off to it. The actions are dependant of each other, so if you can't send a monster to the Graveyard (because of Dimension Fortress Weapon), you don't get to draw or destroy your monster. However, if you can't destroy your monster, you can still dump a monster and draw a Card.

And the last original Spell Card was Scrap Sheen:

Select 1 face-up "Scrap" monster you control and destroy it. All face-up "Scrap" monsters you control gain 1000 ATK until the End Phase.

Sheen targets a monster you control, which is destroyed at resolution. The ATK gain does not target. The ATK gain is a consequence of the destruction, but they are considered to happen simultaneously. Since the ATK gain depends on the destruction, you cannot activate this Card during the Damage Step.

A TCG exclusive Spell Card was introduced for this theme: Guts of Steel:

Select 3 "Scrap" monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either player's side of the field, and remove the others from play.

Guts targets 3 monsters in your Graveyard. The opponent selects one when the effect resolves, and this selection does not target. Much like Scrap Golem, you choose which side of the Field to place the monster on when the effect resolves.

The only Trap Card in this set for Scraps is Scrap Rage:

Activate during damage calculation if a face-up Defense Position "Scrap" monster on the field is attacked. The attacked "Scrap" monster gains 2000 DEF, and is destroyed at the end of the Battle Phase.

As the description points out, Rage can be activated during the elusive Damage Calculation Sub-Step. It does not target the attacked monster. If the monster stops being face-up, it won't be destroyed at the End of the Battle Phase, but it would lose the gained DEF. It also follows the same rules as Goblin regarding the destruction (Gladiator Beasts and the like). You can choose to destroy Goblin or Beast by their own effect or by this Card's effect, as you like.

And finally, we have the mandatory Synchro Monster: Scrap Dragon:

1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can select 1 card you control and 1 card your opponent controls. Destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard and Special Summon it.

Dragon has an Ignition Effect that targets two Cards. If one of the targets cannot be destroyed for any reason, the other one is still destroyed. Its second effect is a Mandatory Trigger Effect that activates when Scrap Dragon is destroyed (even if it has its Summon negated). This one targets too. Much like Vampire Lord, Scrap Dragon has to be controlled by its owner in order to account which Cards that destroy it are actually the opponent's Cards.


Well, that covers the Scrap monsters. Stay tuned for more Duelist Revolution Cards!