Sunday, August 29, 2010

DREV Part 3: Revolt Tackle

Watt monsters return in Duelist Revolution to support their low-ATK Thunder Monster archtype. Let's take a look starting with Wattbetta:

When this card inflicts Battle Damage to your opponent by a direct attack, your opponent discards 1 card of their choice.

Betta has a Mandatory Trigger Effect that you activate at the After Damage Calculation Sub-Step. Notice some small details in the text: The attack must be a direct attack (much like Spirit reaper or X-Saber Airbellum), and it is your opponent who chooses which Card to discard.

Next, we have Wattlemur:

If this card is destroyed by your opponent's card (either by battle or by card effect), they cannot conduct their Battle Phase during their next turn.

Lemur has a Mandatory Trigger Effect, with a similar requirement to Wattfox. Not much else to say Q_Q

Moving on, we have Wattpheasant:

This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.

Pheasant has a Continuous Effect that allows it to attack directly. It also has a Mandatory Trigger Effect with a similar requirement to Wattbetta. This effect targets a face-up monster, and that monster is Removed from Play, where a Condition is set on it to return to the Field at the End Phase. Note that if Wattpheasant is the only monster on the Field, it must Remove itself from Play.

The only Watt Spell Card in this set is Wattcure:
When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted.

Wattcure has a Trigger-like effect that is activated at the "After Damage Calculation" Sub-Step. Once again, not much else to say Q_Q

The only Watt Trap Card in the set is Wattcannon:

Once per turn, when a Level 4 or lowe Thunder-Type monster(s) is Normal or Special Summoned to the field, inflict 600 damage to your opponent.

The last Watt Card in the set is the mandatory Synchro Monster, Wattchimera:

1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters.
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck.

Chimera is similar to Wattpheasant: It has a Continuous Effect that allows it to attack directly, and a Mandatory Trigger Effect that is activated upon a successful direct attack. The effect now places an opponent's Card on top of the Deck.


And that's all for Watts in this set. Who wouldn't love all Cards were this simple?

2 comments:

  1. You made an error in the Wattpheasant part. You called it Wattbetta. Just letting you know.

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